============================================================================================= Patch 1.17.5: * Fixed . Balanced + Added * fixed bug with distant mine planting * fixed bug with high speed deminers * game no longer hangs after exit to lobby * improved game memory protection from external changes (anti-cheating) * small fixes in "Hall of Fame" * "Tanks only" mode improved (integrated mod TTmod_Pro from Pheonix) * fixed bug with undestructible USA mgun * fixed bug with Sherman "Jumbo" animation . Frontline: increased CP from 100 to 120 for attacking side . Frontline: increased score for flag capture from 250 to 300 . BM-13 and Sdkfz4 reactive mines now have lower flying trajectory + Added new maps: Ardennes Bridges quartet Country Country roads Country side Dead hills Desert hills Disaster Gold rush ============================================================================================= Patch 1.16.4: * Fixed . Balanced + Added + added Japanese units + added rank games and automatch + made friends first in "Community" window * fixed shells ricochet from moving/animating vehicles * fixed Sturmtiger damage model * fixed exploding À39 Turtle and M36 after specific hmgun burst * game no longer get out of sync after mod install * soldier can kill prone enemy with knife * fixed "map control" option storing in settings * Sdkfz7-1 driver can't be killed with machine gun now * Ò29 can be killed with dynamite * fixed armor plates settings on IS1 hull * some barricades were not penetrable with AP shells * lowered Centurion gun * IS3 backward speed lowered, Hetzer speed increased * changed M3 Grant gun limits * changed armor piercing for Ì3 Grant gun (as on M4A1) * KV-2 can aim at 170 m even on small hills * fixed engine burn probability after hit * fixed shell spreading while moving for Achilles and Ì5À1 * Ì5À1 can't crush buildings now * fixed M5A1 armor settings * can't kill M36 crew in the hole between hull and turret now * fixed Panther's gun mask armor * fixed armor settings on T29 turret * fixed Su-76's displaced track after repair * added armor for machine gunner at Sdkfz251 * IS2 front turret armor set to 100 mm * Tanks: BT-7A, T-26, KV-1, KV-2, KV-85, IS-1, IS-2, IS-2 M44, Ha-Go, Ke-Nu, Chi-He, Chi-Ha 47, Chi-Ha 57, will not turn turret to shoot from rear mgun * fixed track texture on broken King Tiger * fixed wheels on right side of BT-7A * fixed traces from wheels of Japanese vehicles * fixed combat engineers high speed in certain cases . changed cooldown timers in mode "No refund" mode . decreased ricochet chance on angles 25+ . decreased armor piercing power after ricochet . caliber/armor koef. decreased to 30 degrees (T-34 is easier to kill from Pz IV) . increased range of 37-mm and 40-mm AA-guns to 110 m . slightly increased explosive power of 120 mm HE shells . increased AP power of Cromwell tank gun . slightly increased armor piercing power of AT grenade . slightly decreased armor piercing power falloff with distance for HMG, AT rifles and AA guns . Jagdtiger armor piercing is less influenced by armor slope now . balanced main tanks for all nations (T-34, Sherman, Pz4G, Chi-Nu) . added engine breakdown for small vehicles when hit by blastwave of nearby HE shell . limited amount of HE shells placed on map Prices . all machine gunners except Soviet - cost more . flamethrower (6) , Vickers mg (6), T-60 (14), Su-76(18), Hetzer(25), KV-1 (28), Bishop(32), Churchill (35), Ì4À3 76w (45), Jagdpanzer (50), Hummel (55), IS-3 (115), T-29 (130) Maps: * Desert walk: removed sandstorm * River: it was too dark at night * Port: removed "swamp" terrain * Hills: disabled the barge entering Only tanks: . added supply truck . can't order tankmen . fixed CP limit on main tanks Infantry: * flamethrower now can be seen in fog of war when firing in 25 m range . German elite troops wear FG-42 and have better skill with Panzerfaust . German Panzergrenadiers armed with 2 Panzerfausts (instead of 3) . slightly increased small arms power in 30 m ranges . decreased reload time of german AT rifle . AP mines planting time decreased by 1.5 sec Frontline: . more score for taking flags and lines than for holding them . added KV-85 . Sherman "Crab" costs more . M20 costs more . faster AP mines planting . added Centurion . QF 17 costs less . KV-1 costs more . Sherman Jumbo costs more . increased CP limit for defenders . rebalanced cooldown timers Mods: + added ability to detect backward/forward movement in entity script + added ability to detect left/right turns in entity script ============================================================================================= Men of War Patch v1.11.3 release notes: * Fixed . Balanced + Added + Added DesertWalk map. + Added Rustle of Sands map. * The game now shows a correct error message for unsupported monitor resolutions. * Fixed a rare bug that caused a crash on a double click in the beginning of a network game. * Added crash protection for item actions. * Fixed crashing when trying to connect to a modded game. * Reduced decrease of projectile's armor-piercing capability on ricocheting at angles smaller than 45 degrees. * Fixed projectile dispersion of long-barrelled guns like D25 and D10S (dispersion at 110m was equal to that at 130m). * Soviet stormtrooper has now expert level in machine gun command. * Increased Sturmtiger accuracy at 100-140m, slightly increased blast wave. * Fixed "zombie" tankmen that survived vehicle fires. * Removed Flakpanzer I timers in the No Refund mode. * Fixed Elefant armour (could be pierced at 168mm). * Slightly increased T29 barrel angle. * Increased speed of PzKpfw III (30), PzKpfw IV (27-28). * Fixed PzKpfw IV E damage. * Reduced maximum allowed units per maps Village (4x4), Tramway depot (2x2), Kanawa mine (2x2). * Fixed antitank grenades: now they don't pierce turrets and engines or tear off turrets, their raduis of infantry damage increased. * Added score for tanks hit in turrets when ammo rack explodes. * Slightly increased accuracy of rifles and submachine guns at 10-20m * Increased time to raise the Victory Flag from 5 to 7 minutes. * Increased heavy tank prices in the Frontline mode. * Tankmen now appear without an initial timer (for better spawn spot location). * Fixed remote mining and fieldworks. * Now only units carrying mines/fieldworks will run to mine/fortify. * Fixed a bug that could crash the game after barrel manipulation. * Fixed game crashing on launching the multiplayer mode with incorrect firewall settings. * Fixed possible game crashing on issuing melee orders. * Now if a vehicle runs over a friendly soldier, it won't smash the crate he's carrying. * Improved networking code for better NAT support. * Fixed Jagdpanzer IV, Pz IV E schemes. * Now low-profile guns can be used with breastworks. * Fixed certain map bugs (weapon, lanscape). * Now Land Mattress won't fire by default. * Removed the "Turret destroyed" message for self-propelled vehicles. * Cars now carry repair kits. * Increased acceleration time of car and armoured vehicles. * Reduced the maximum turning speed of cars and armoured vehicles. + Added T-60, T29 tanks. * Added scores for burnt units. * Increased fire resistance of medium and heavy tanks. * Reduced tank fuel consumption. * Increased Sturmtiger projectile impulse (for light, medium and heavy vehicles). * Reduced scout speed. * Maps and missions Fixed multiplayer maps: . bazerville . borovaya . farmstead . forest . hunting Fixed single-player maps: . Baptism by Fire . Moscow Is Behind Us . Chasing Shadows . Scorching Sands . Desert Stronghold . Turning Point New additions: . Kanawa mine . Dead River . Dunverde * Damage . Reduced car resistance to HE projectiles. . Increased power of 37-57mm HE projectiles. . Now breastworks can be damaged by 37-57mm HE projectiles. . Now Bazooka damages cars. . Reduced decrease of ranged armour-piercing capability of anti-tank rifles and heavy machine guns. . Fixed impenetrable truck canvas cover. . SPG barrel mobility now is restored completely after repairs. . Piercing gun mask now causes at least some breakage. . Reduced sloped armour effect for large-calibre projectiles. . Reduced power of large-calibre HE projectiles. . Increased blast wave radius of AA and HE projectiles. . Reduced armour-piercing capability of M4A1 Sherman gun. . Increased armour-piercing effect of the British anti-tank rifle. . Removed bullet evasion possibility for soldiers under cover. . Reduced blast wave radius clipping coefficient for prone infantry. . Car engine can now be destroyed by a single anti-tank rifle shot (AP=20mm). . German Rocket-launcher infantry now have bulletproof vests. . German paratroopers now carry +2 Panzerfausts. . Increased anti-personnel and anti-sandbag effect of rockets. * Rate of fire . Increased Sturmtiger reloading time. . Increased rate of fire of Land Mattress, Calliope and Raketenwerfer 42. . Increased light machine gun burst. . Increased Willys reloading time. * Armour . BA-64 now has 9mm armour. . Adjusted front armour of M5A1 hull and turret. . Fixed thickness of certain Nashorn parts (was equal to zero). . Fixed IS-2 and IS-3 engine armour. . Increased the bottom armour plate of M4A1 Sherman to 64mm. * Accuracy . Increased allowed dispersion for AI fire (especially AA guns). . Added dynamic accuracy of heavy and standard mounted machine guns. . Increased tank gun accuracy. . Increased Sturmtiger accuracy. . Increased Panzerfaust accuracy. . Increased horizontal dispersion of HE projectiles. . Increased long-barrelled gun accuracy. . Fixed IS-2 HE projectile accuracy. . Increased KV-2 projectile dispersion at long ranges. . Slightly increased ISU-152 projectile dispersion at maximum range. . Nashorn is now more accurate than other tanks with KwK 43 guns. * Visibility . Reduced field gun visibility. . Added howitzer exposure time on hits at ranges over 170m. ============================================================================================= + Added a separate outfront_mp.exe for multiplayer. + Added friends/blacklist interface. * Optimized vehicle routes in multiplayer. * Fixed reinforcements in the Frontline mode. * Fixed player statuses in chat. * Changed battle score calculation. * Changed AT mine settings. + Added .png screenshots capturing feature. * Improved single-player missions: - Scorching Sands - Area where enemy tanks must not get to is now located further. - Turning Point - Removed a potentially unlimited infantfy stream from one of directions. - Armistice - The "Block exits" task now disappears. - Desert Stronghold - Added howitzer ammo, bay fog now can be turned off, fixed battleship destruction on the map edge. - Arsenal - Now truck drivers of the first column are visible. The Frontline mode: * Changed Sevastopol and Moscow map settings. * Increased round time from 15 to 25 minutes. * Reduced periodic reinforcements of the attacker from 100 to 60. + Defenders now have more reinforcements. - Removed attacker's infantry limit. - Defenders now don't have QF 17.