Patch 2.00.11 - Game of the year General • Added SKS 45 • Added MG 37(t) • Added Type4 rocket launcher ammo • Added M18 recoilless ammo • Added Tank Flame Canister • Added new 3d Model Hedgehogs • Added new 3d Model Hedgehogs kit • Added new 3d Model Barbed Wire • Added new 3d Model Barbed Wire kit • Added new 3d Model Pistol ammo • Added new 3d Model Mgun ammo • Added new 3d Model Rifle ammo • Added new 3d Model Heavy Mgun ammo • Added new 3d Model PTR ammo • Added new 3d Model Winchester ammo • Added new 3d Model Zenite ammo • Added new 3d Model Bazooka ammo • Added new 3d Model Panzerschreck ammo • Added new 3d Model PIAT ammo • Added new 3d Model mortar ammo • Added new 3d Model Nagan • Added new 3d Model Nagan Silencer • Added new 3d Model Welrod • Added new 3d Model Fuel Barrel • Added new 3d Model Matches • Added new enumerator graphics • Changed mgun rate of fire system to be more historical accurate and easier to set up • Changed smg rate of fire system to be more historical accurate and easier to set up • Changed red guards anti-tank members to carry SKS rifle • Changed heavy ammo drop to include bandages and sandbags • Changed UK Miners to carry Sten MK3 instead of Grease guns • Changed penetration system so turret hits no longer cause vehicle explosions • Changed penetration system so hidden weak spots are no longer cause of explosions • Changed penetration system so that explosion depend on the destruction of the vehicles chassis • Changed barbed wires and hedgehog kits to have unlimited usage • Changed engineer trucks inventory to fit new inventory specs • Changed trucks to only emit passengers not the driver when being on fire • Changed barbed wire to be queue-able • Changed Combat Engineers AT to carry hedgehog kit • Changed Combat Engineers AP to carry barbed wire kit • Changed Mine Disposal Experts to carry 2 dynamite • Changed Royal Engineers to have one fortification kit each • Changed melee to be much more lethal • Increased range of pistols from 30m to 35m • Increased HE effect of AT-riflegrenade • Increased fire speed of SVT 40 • Increased fire speed of Johnson rifle • Increased fire animation of pistols • Increased amount of APCRs of Black Prince from 5 to 10 • Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm • Increased rate of fire of DS-39 from 650 rpm to 800 rpm • Increased rate of fire of MG 34 from 650 rpm to 800 rpm • Increased rate of fire of BESA from 600 rpm to 800 rpm • Increased rate of fire of BAR from 500 rpm to 650 rpm • Increased rate of fire of DShK from 450 rpm to 600 rpm • Increased rate of fire of Bren from 500 rpm to 520 rpm • Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm • Increased rate of fire of pistols from 300 rpm to 350 • Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm • Increased reload time of 4x .50cal Browning from 13 sec to 20 sec • Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec • Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec • Increased reload time of DShK from 3.5 sec to 5.0 sec • Increased reload time of Vickers K from 4.0 sec to 5.0 sec • Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec • Increased reload time of BAR from 2.0 sec to 2.5 sec • Increased reload time of Bren from 2.0 sec to 2.5 sec • Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec • Increased penetration power of Ho-Ri I and Ho-Ri II • Increased accuracy of Chi-Ha 120 • Increased build time of hedgehogs from 15 sec to 30 sec • Increased build time of barbed wire from 10 sec to 20 sec • Increased reload time of Sherman 105 from 20 sec to 25 sec • Increased reload time of Stuh42 from 20 sec to 25 sec • Increased fire rate of ZSU-37 • Increased fire rate of 61-K • Increased health of engineers • Increased speed of engineers • Increased speed of flamers • Increased mines of Royal Engineers • Increased CP of attacker in frontlines from 160 CP to 180 CP • Increased capture points in frontlines from 1000 to 2000 • Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm • Reduced reload time of Vickers mgun from 6 sec to 4.5 sec • Reduced explosion power of vehicles • Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince • Reduced burn time of buildings • Reduced range of Stuh42 from 160m to 150m • Reduced range of Chi-Ha 120 from 180m to 160m • Reduced accuracy of level 1 experience soldiers with machine guns • Reduced range of AP grenades from 21.5m to 18.5m • Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing • Removed the fake ability to explode a Sturmtiger when shooting at its barrel • Removed sandbag kits from Charge! infantry • Removed the ability to interchange hollow charge projectiles between different weapons • Fixed ISU-122 gun barrel visuals • Fixed IS-2 turret volumes • Fixed IS-2 winter textures • Fixed mguns of IS-2 • Fixed mguns of BA11 • Fixed wrong grenades of Devil's Brigade • Fixed turret armor of M8 Greyhound • Fixed shield armor of SdKfz 251/1 • Fixed gun mantlet armor of Nashorn • Fixed gun mantlet armor of Archer • Fixed a buggy code in the armored car props • Fixed portrait of Charge! infantry • Fixed ability to take mgun from BA64 • Fixed ability to take mgun from SdKfz223 • Fixed ability to take mgun from Stug3 G • Fixed ability to take mgun from Hetzer • Fixed ability to take mgun from M20 • Fixed smoke grenades • Fixed many vehicle enumerator issues • Fixed Oerlikon fire effect • Fixed sound of SdKfz 232 • Fixed Sturmtiger armor penetration • Fixed flamethrower max capacity • Fixed sound of Puma • Fixed sound of T20 • Fixed sound of ZiS-30 • Fixed sound of Steyr RSO • Fixed sound of Bren Carrier • Fixed wrong ammo of SNLF AT-rockets • Fixed stamina of various engineers • Fixed perks of various engineers Multiplayer • Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units) • Added test mode mod (usage at your own risk) • Added slight defender score in Frontlines • Added small defender refund in Frontlines • Changed defender budget from 3000 MP to 2000 MP in Frontlines • Changed Day of Victory to use Competitive mode • Changed Frontlines to use Competitive mode • Increased CP of heavier LMGs from 3.5 CP to 5 CP • Increased CP of lighter LMGs from 3.0 to 4 CP • Increased capping power of Tankmen from 0.0 to 0.25 • Increased capping power of Miners from 0.5 to 1.0 • Increased capping power of Sappers from 0.5 to 1.0 • Increased capping power of Radio Op from 0.5 to 1.0 • Increased capping power of Squad leaders from 1.0 to 1.5 • Increased capping power of Snipers from 0.5 to 2.0 • Increased capping power of Scouts from 0.5 to 2.0 • Increased capping power of Officer from 5.0 to 10.0 • Increased recall-in timer of all single mgunners to 2min • Increased price of US mgunner from 35 MP to 40 MP • Increased price of US Regular Infantry from 155 MP to 160 MP • Increased price of Soviet Heavy MG from 90 MP to 110 MP • Increased price of Pak40 from 385 MP to 400 MP • Increased price of Tiger I from 1100 MP to 1200 MP • Increased price of Vickers AA from 750 MP to 800 MP • Reduced capping power of Conscript infantry from 1.0 to 0.5 • Reduced capping power of Elite infantry from 4.0 to 3.0 • Reduced price of Su-122 from 1000 MP to 900 MP • Reduced price of Panther from 1350 MP to 1250 MP • Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP • Reduced price of SdKfz 223 from 200 MP to 180 MP • Reduced price of Type 1 Heavy MG from 100 MP to 90 MP • Reduced price of M16 from 250 MP to 225 MP • Reduced price of Chi-Ri from 1500 MP to 1400 MP • Reduced price of Chi-To from 950 MP to 900 MP • Reduced price of Ho-I from 360 MP to 350 MP • Reduced price of Isuzu AA truck from 250 MP to 240 MP • Reduced price of Su-75 from 350 MP to 280 MP • Reduced price of ISU-122 from 900 MP to 850 MP • Reduced price of M10 Wolverine from 650 MP to 600 MP • Reduced price of M36 Jackson from 1100 MP to 1000 MP • Reduced price of Wirbelwind from 350 MP to 300 MP • Reduced price of M4A3E8 from 850 MP to 825 MP • Reduced price of M4A4 Firefly from 900 MP to 875 MP • Reduced price of Comet from 850 MP to 825 MP • Reduced price of Hummel from 1100 MP to 1000 MP • Reduced price of Ho-Ro from 1000 MP to 900 MP • Reduced price of M12GMC from 1100 MP to 1000 MP • Reduced price of M7 Priest from 900 MP to 850 MP • Reduced price of Bishop from 850 MP to 800 MP • Reduced price of Wespe from 900 MP to 850 MP • Reduced price of Ho-Ni 2 from 750 MP to 700 MP • Reduced price of ISU-152 from 1400 MP to 1350 MP • Reduced special points price of Naval tanks from 6 to 4 • Reduced timer for engineers on Frontlines from 2:00min to 1:00min • Reduced CP of Scouts from 8 CP to 5 CP • Reduced CP of Banzai! special unit • Reduced Naval tanks call-in to 1 tank • Removed miners for attacker side on Frontlines • Fixed crew on Isuzu Mortar truck • Fixed crew on Isuzu AA truck • Fixed small map issues • Fixed Custom mode selection for Competitive mode • Fixed Cromwell in no infantry Skirmish • Changed vehicle emit code to equal multiplayer • Reduced difficulty of the last section of the introduction mission • Fixed skirmishes to use correct IS-2 model • Fixed bren carrier crew on [UK] Scheldt • Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria • Fixed small map issues